Stellaris is a 4X grand strategy video game developed by Paradox Interactive. The gameplay is about space exploration, diplomacy, managing an empire, and space warfare with other civilizations. This game is on every platform For Windows, OS X, and Linux. In 2019 it was released for PlayStation 4 and Xbox One.
The beginning of the game is in the year 2200 and it is a real-time game, set in space. At the starting of a game, the player has to explore the space and take control of species in the space. The game either start by taking the premade empire or Customized player-made empire. The process of making species involves many choices.
This game has plenty of situations where you can use cheat codes. Here is the list of all console commands and cheat codes for the game on Windows, Linux, and Mac. You can use these cheat codes to make your gameplay more thrilling and interesting.
You can open the console in the game by pressing the ` Key which is usually located above Tab key and below ESC.
Here is the List of Cheat Codes:
|Command Name||Syntax||What it will do||Examples|
|3dstats||3dstats||Enable and Disable the 3dstats feature.||This command show and hide the 3dstats information|
|achievement_status||achievement_status||Print your current achievement status to the console.||The command will print your ahievement status to the console|
|activate_all_traditions||activate_all_traditions||Activates perks for all traditions.||Activate all perks traditions|
|activate_ascension_perk||activate_ascension_perk [ascension perk id]||Activates the specified ascension perk.||To activates the 'Evolutionary Mastery' ascension perk. activate_ascension_perk ap_evolutionary_mastery
To activates the 'Voidborne' ascension perk
|activate_tradition||activate_tradition [tradition id]||Activates the specified tradition.||To activate the "Expansion Traditions" tradition.
To activate the "Drone Network" tradition.
|add_anomaly||add_anomaly [anomaly category]||Adds an aberration category for the planet that you currently have selected in-game.||"Life Signs" anomaly to the planet you currently have selected.
|add_ethic_pop||add_ethic_pop [population id] [ethic id]||Adds the specified ethic to the specified population.||To add the "Pacifist" ethic to the population with ID 24.
add_ethic_pop 24 ethic_pacifist
To adds the "Fanatic Militarist" ethic to the population with ID 35.
add_ethic_pop 35 ethic_fanatic_militarist
|add_opinion||add_opinion [source id] [target id] [opinion amount]||Add or remove opinion from one empire to another.||To adds 10 opinion from empire with ID 3 to the empire with ID 0.
add_opinion 3 0 10
To remove 10 opinion
add_opinion 3 0 -10
|add_pops||add_pops [species id] [planet id]||Populates an entire planet with all of the species.||To lists the IDs of populations/species.
Executing the above command would populate all of the planet with ID 33 with species with ID 4.
add_pops 4 33
|add_ship||add_ship [ship name]||This command helps to spawn a fleet of the specified ship.||To spawn a fleet of 'Battle' ships.
To spawn a fleet of strong battleships.add_ship Relic
To spawn a fleet of Titans.add_ship Keeper
|add_trait_leader||add_trait_leader [leader id] [trait id]||Add the specified trait to the leader with the specified ID. Use 'debugtooltip' to find leader IDs.||To add the "Agrarian Upbringing" trait to the leader with ID 1.
add_trait_leader 1 leader_trait_agrarian_upbringing
|add_trait_species||add_trait_species [species id] [trait id]||Adds the specified trait to the species with the specified ID.||To add the "Agrarian" trait to the species with ID 4.
add_trait_species 4 trait_agrarian
add the "Persistent" trait to the species with ID 12.
add_trait_species 12 trait_persistent
|advanced_galaxy||advanced_galaxy||The command causes every default empire to gain colonies, fleets and technologies.||advanced_galaxy|
|ai||ai||Enables and disables (toggles) AI.||ai|
|ai_anomalies||ai_anomalies||Enables and disables (toggles) AI-only anomalies for human empires.||ai_anomalies|
|alienfx||alienfx||If you have an alien case, this command will attempt to integrate with AlienFX (changing your computer lights).||alienfx|
|ambient_object||ambient_object [object id]||Spawn an ambient object, relative to the specified ID.||ambient_object [object id]|
|attackallfleets||attackallfleets||This command makes all fleets under your control target every fleet that isn't under your control.||attackallfleets|
|audio.playeffect||audio.playeffect [effect name]||Play a specified sound effect.||audio.playeffect [effect name]
(The name/ID of the sound effect you wish to play.)
|audio.setactivegroup||audio.setactivegroup [group name]||Allows you to set your active audio group.||audio.setactivegroup [group name]
(The name of the group you wish to activate.)
|berserk_ai||berserk_ai||This sets all AI aggression to 10.||berserk_ai|
|blend_post_effect||blend_post_effect [setting] [time] [mode]||Blend into a new post effect setting, relative to the specified type, transition duration and mode.||blend_post_effect [setting] [time] [mode]|
|borders||borders||Calculates the map borders and prints them to your console.||borders|
|cash||cash [amount]||Adds the specified amount of energy credits to your energy credits amount.||To add 5000 energy credits
To add 240 energy credits
|casusbelli||casusbelli [casus belli id] [empire id]||Initiates the Casus Belli with the specified ID against the specified empire.|| To start the Casus Belli "Subject" against the empire with an ID of 4.
casusbelli cb_subject 4
To start the Casus Belli "Containment" against the empire with an ID of 23.
casusbelli cb_containment 23
|clear_debug_lines||clear_debug_lines||Gets rid of any 'debug lines' from your screen.||clear_debug_lines|
|clear_debug_strings||clear_debug_strings||Removes any debug strings.||clear_debug_strings|
|collision||collision||Enables and disables the display of collision boxes for entities in the game.||collision|
|colonize||colonize [population id]||Colonize the planet you currently have selected with the population of the specified ID.||colonize 44|
|communications||communications [empire id]||If executed with an argument (an empire ID), this will toggle communication on or off with the specified empire. If executed without an argument ('communications' on its own), this will toggle communications on or off with all empires in the game.||To toggle communications on or off with all empires.
To enable and disable the communications with the empire of id 4
|contact||contact||Enables contact with all empires currently in the game.||contact|
|control||control [planet id]||Allows you to instantly occupy the planet with the specified ID.||To make you occupy the planet with the ID 432.
|copy_pop||copy_pop [population id]||Copy the population with the specified ID to the planet that you currently have selected.||Copy the population with ID of 45 to the planet that is currently selected in your game.
|crash||crash||This will crash your game if you enter it into the console.||crash|
|create_navy||create_navy [percentage]||This command will create a naval fleet with up to 100% of your naval capacity ('create_navy 0.5' for 100%). The designs used are all of your latest.||To create a naval fleet with 100% of your naval capacity.
create_navy 0.5create a naval fleet with 50% of your naval capacity.
|create_megastructure||create_megastructure [megastructure id]||Create the megastructure with the specified ID.||create_megastructure [megastructure id]|
|damage||damage||The ship you have selected to take the specified amount of damage.||This command cause your currently selected ship to take 2 damage.
This command cause your currently selected ship to take 41 damage.
|debug_achievements||debug_achievements||Erase all achievements you have currently acquired.||debug_achievements|
|nomen||nomen||This will cause all empires (AI-controlled) to never (ever) agree to any deals or proposals.||nomen|
|yesmen||yesmen||This will cause all empires (AI-controlled) to always (regardless of prerequisites) agree to any deals or proposals..||yesmen|
|debuglines||debuglines||Enables or disables (toggles) debug lines.||debuglines|
|debugtexture||debugtexture [texture name] [transparency] [alpha channel]||Debug textures - see argument information for further help.||debugtexture [texture name] [transparency] [alpha channel]
|debugtooltip||debugtooltip||Enable and Disable debug tooltips.||debugtooltip|
|democratic_election||democratic_election||Start the next democratic election.||The only to execute the democratic election
|deposits||deposits||Prints deposit statistics to the console.||deposits|
|effect||effect||Executes the specified effect script.||effect|
|election||election||Forcefully start the next ruler election.||election|
|engineering||engineering [amount]||Adds the specified amount of engineering points to your current amount.||engineering [amount]
(The amount of engineering points you wish to add. Use a negative number to remove points.)
|error||error||Prints errors to the game log and console.||error|
|event||event [event id] [empire id]||Starts the event with the specified ID in the specified empire.||To starts the event with ID 'anomaly.5' (Pirate Treasure) in the empire with ID 44.
event anomaly.5 44
To starts the event with ID 'colony.150' (Underground Vault) in the empire with ID 0.
event colony.150 0
|eventscopes||eventscopes||Prints the scope trees of events that are currently to the console window.||eventscopes|
|eventstats||eventstats||This command prints statistics about events that are currently running to the console window.||eventstats|
|factions.showallfactions||factions.showallfactions||Prints a list of all factions currently in the game, along with statistics for each.||factions.showallfactions|
|factions.showattraction||factions.showattraction||Prints a list of all factions with their attraction levels.||factions.showattraction|
|factions.spawnall||factions.spawnall||This command works if 10 years have passed in the game. This command will spawn all factions in the game.||factions.spawnall|
|fast_forward||fast_forward [days]||Skips forward the specified amount of days in the game.||To skip forward 365 days (1year)
To speed up the game for 10 days.
|filewatcher||filewatcher||Enables or disables (toggles) filewatcher.||filewatcher|
|finish_research||finish_research||Finish the research ||To advance any and all technology research that's currently in progress to 100%.
|finish_special_projects||finish_special_projects||Finish all special projects||finish_special_projects|
|food||food [amount]||Adds the specified amount of food to your current amount.||To add 5000 food - 5000 is the default amount this adds.
To add 22 food to your empire.
To removes 20 food from your empire.
|force_integrate||force_integrate [empire id]||It causes the empire with the specified ID to integrate into your empire.||This would force the empire with ID '4' to integrate into the empire you are currently playing as.
|free_government||free_government||Enables or disables the time limit that prevents you from changing governments too soon after another.||free_government|
|free_policies||free_policies||Enables or disables (toggles) your ability to make policy changes with no restrictions.||free_policies|
|ftl||ftl||Enables or disables (toggles) faster than light travel.||ftl|
|fullscreen||fullscreen||Enables or disables (toggles) fullscreen mode.||fullscreen|
|game_over||game_over [victory type]||This command forcefully ends the game with either domination (0), federation (1) or conquest (2).||To ends the game with the victory type domination.
To ends the game with the victory type federation.
To ends the game with the victory type conquest.game_over 2
|gfxculture||gfxculture [culture id]||Change your empire's graphical culture (the way it looks).||gfxculture [culture id]
(The ID of the culture you wish to set.)
|goto||goto [x] [y]||Move your camera with specified co-ordinates.||To move your camera to the location of X 20 and Y 15 in the game.
goto 20 15
|grow_pops||grow_pops [growth rate]||This will help to speed up the growth of population of the planet.||grow_pops 10|
|guibounds||guibounds||Display bounds around GUI elements currently on the screen.||guibounds|
|hdr||hdr||Enables or disables (toggles) the graphics setting for high-dynamic-range rendering.||hdr|
|help||help [command]||Print a list of all commands in the game.||The command will print help for the energy cheat.
|hsv||hsv||Converts HSV to RGB.||hsv|
|human_ai||human_ai||Enables or disables (toggles) AI for humans.||human_ai|
|influence||influence [amount]||Credit you with the specified amount of influence points.||This will give you 50 influence points.
This will give you 10,000 influence points.
|info||info||Enables or disables (toggles) debug information.||info|
|instant_build||instant_build||Instantly completed the building.||Only way to execute the command
|intel||intel [low / high]||Change the intel level of the space you currently have discovered - 0 for low, 1 for high.||This sets your intel level for currently discovered space to low.
This sets your intel level to high for all currently discovered space.intel 1
|invincible||invincible||Make all ships invincible.||invincible|
|kill_country||kill_country [empire id]||Kill your current empire if no ID is specified.||This will kill your current empire.
This will kill the empire with the ID 33.
|kill_leader||kill_leader [leader id]||Kill the leader with the specified ID.||This will kill the leader with an ID of 3.
|kill_pop||kill_pop [population id]||Kill the population with the specified ID.||This will kill the population with the ID 442.
|kill_ruler||kill_ruler [population]||Kill the ruler with the specified ID.||This will kill the ruler with ID 35.
|lockcamera||lockcamera||Enables and disables (toggles) the locking of the camera.||lockcamera|
|map_names||map_names||Prints a list of all of the map names..||map_names|
|mature_galaxy||mature_galaxy||Skips forward 100 years, replicating a 'mature galaxy'.||mature_galaxy|
|max_resources||max_resources||Gives the maximum amount of all resources in resource storages.||max_resources|
|memtest||memtest [iteration count]||This is an advanced debug command. It is used to test for memory leaks.||memtest|
|message||message||Prints a list of message types.||message|
|minerals||minerals [amount]||Adds the specified amount of minerals to your minerals storage.||This will add 5000 minerals to your mineral count.
This would add 450 minerals.
|nogui||nogui||Enables or disables (toggles) the GUI.||nogui|
|nomouse||nomouse||Enables or disables (toggles) the scrollwheel.||nomouse|
|observe||observe||Enables observer mode, use 'play 00' to exit.||observe|
|overnight||overnight [ticks to skip]||Set the game into 'overnight session' mode.||overnight [ticks to skip]
(The amount of ticks you wish to 'skip' )
|own||own [planet id]||Claim the planet with the specified ID for your current empire (may also work for fleets, starbases, colonies, etc).||To make your empire the owner of the planet with the specified ID.
|particle||particle||Enables or disables (toggles) particle debug information.||particle|
|particle_editor||particle_editor||Opens the particle editor window.||particle_editor|
|path||path [start index] [end index]||Find paths between stars.||path [start index] [end index]
|peace_on_player||peace_on_player [empire id]||Forces the empire with the specified ID to offer peace to you.||To make the empire with ID offer your current empire peace.
|physics||physics [amount]||Credit you with the specified amount of physics points.||This will credit you with the default amount of physics points - 5000.
This command would give you 445 physics points.
|planet_class||planet_class [planet class]||Change the class of the planet you currently have selected to the specified planet class.||Switch the class of the planet you currently have selected to "Gas Giant"
Switch your selected planet's class to "Toxic World".
|planet_happiness||planet_happiness [amount]||Adds the specified amount of happiness to the planet you currently have selected.||Add 80 happiness to the planet you currently have selected.
|planet_resource||planet_resource [resource id] [amount]||Add the specified amount of the specified resource to the planet you currently have selected.||Give 10 "Terraforming Gases" to the planet you currently have selected.
planet_resource sr_terraform_gases 10
Give your currently selected planet 1 "Orillium Ore".
planet_resource sr_orillium 1
|planet_size||planet_size [tile amount] [planet id]||Change the size of the planet with the specified ID. The maximum size is 25,||Set the planet with ID 444 to the size of '25', which is the largest possible size.
planet_size 25 444
|planets||planets||Prints a list of all planet classes, and the amount of them in the current game.||planets|
|play||play [empire id]||Switch to another empire.||Make you switch you to your starting empire
make you play as the empire with ID 23
|populate||populate [planet id]||Populates all free slots on the planet you current have selected in-game.||populate [planet id]|
|production||production||Prints debug information about production.||production|
|random_ruler||random_ruler||Replaces the ruler of your current empire with a random ruler.||random_ruler|
|recalc_fleet_presence||recalc_fleet_presence||It is a debug tool, when executed it will recalculate the fleet presence cache.||recalc_fleet_presence|
|regenerate_border_colors||regenerate_border_colors||Change the border colors of empires that share the same color.||regenerate_border_colors|
|reload||reload [file]||Reload all of the assets the game currently has loaded.||reload [file]|
|reload_galaxy||reload_galaxy||Starts a new game.||reload_galaxy|
|reload_graphical_map||reload_graphical_map||Reloads the GUI map.||reload_graphical_map|
|reloadfx||reloadfx [map / .fx file]||Reloads the game's shaders.||reloadfx [map / .fx file]|
|remove_ethic_pop||remove_ethic_pop [population id] [ethic id]||Removes the specified ethic from the population with the specified ID.||Remove the Spiritualist ethic from the population of ID 22.
remove_ethic_pop 22 ethic_spiritualist
|remove_notification||remove_notification||Remove all notifications currently on the screen.||remove_notification|
|remove_trait_leader||remove_trait_leader [leader id] [trait id]||Removes the trait with the specified ID from the leader with the specified ID.||Remove the "Curator" trait from the leader with ID 44.
remove_trait_leader 44 leader_trait_curator
|remove_trait_species||remove_trait_species [species id] [trait id]||Removes the trait with the specified ID from the species with the specified ID.||Add the "Very Strong" trait to the species with ID 43.
remove_trait_species 43 trait_very_strong
|rendertype||rendertype||Prints the current rendering system that is being used to the console.||rendertype|
|research_all_technologies||research_all_technologies [creature / crisis] [repeatable]||Research all non-repeatable technologies if no arguments are specified.||Research all non-repeatable tech including creature and crisis technology.
research_all_technologies 1 0
Research all technology in the game, including repeatable, creature and crisis tech.
research_all_technologies 1 1
Researches all repeatable and non-repeatable technology that isn't creature or crisis tech.
research_all_technologies 0 1
|research_technology||research_technology [tech id]||Research the technology type with the specified ID.||Research "Proximity Mines" (tech_aura_minefield) for your current empire.
Research the "Robotic Workers" technology.
|resource||resource [resource id] [amount]||Credit you with the specified amount of resource points.||Credit you with the default amount of resource points - 5000.
Give you 34 resource points.
|resources||resources||Prints resource statistics to the console.||resources|
|reverse_diplo||reverse_diplo [diplomatic action id] [empire id]||Send the specified diplomatic action from the specified empire to the empire you are currently playing as.||reverse_diplo [diplomatic action id] [empire id]|
|run||run [file name]||Run a list of commands in .txt file that is within the root game directory.||Run the list of commands in a file called commandTest.txt.
|scaling||scaling||Enables or disables (toggles) the scaling of models.||scaling|
|skills||skills [amount]||Adds the specified amount of levels to every skill.||Default way to execute this command
|smooth||smooth||Enables and disables (toggles) Stellaris' graphical frame smoothing feature.||smooth|
|society||society [amount]||Credit with the specified amount of society research points.||Default way to execute this command.
Add 44 society technology points.
|spawnentity||spawnentity [entity id]||Spawn the entity with the specified ID at the current location of cursor/mouse in the game.||spawnentity [entity id]
(The ID of the entity you wish to spawn.)
|srgb||srgb||Enables and disables (toggles) SRGB color.||srgb|
|survey||survey||Provide one science strip.||survey|
|switchlanguage||switchlanguage [language name]||Switch to the specified language/localization type.||Swtich to english
Switch to russian
|techupdate||techupdate||Command will refresh the technology tree.||techupdate|
|techweights||techweights [tech area]||Prints the weights for the specified technology tree.||Prints techweights for the physics technology tree.
Prints techweights for the engineering technology tree.
|terraforming_resources||terraforming_resources [amount]||Adds the specified amount of terraforming resources to the planet you currently have selected.||terraforming_resources [amount]|
|test_achievement||test_achievement [achievement id]||This is a debug tool. It will test the trigger of the achievement with the specified ID.||test_achievement [achievement id]|
|threading.taskthreadscount||threading.taskthreadscount||Prints the amount of threads the game is utilizing.||threading.taskthreadscount|
|ticks_per_turn||ticks_per_turn [tick amount]||Adjust the amount of ticks per turn in the game. This can be used to speed up the game.||Make the game run at 2x usual speed
|time||time||Prints the current time of your computer (not the game).||time|
|trigger||trigger [script name]||Execute the test script with the specified name.||trigger [script name]
|trigger_docs||trigger_docs||Prints information regarding triggers and their effects.||trigger_docs|
|trigger_file||trigger_file||This is an advanced debug command. It will test the specified trigger script file.||trigger_file|
|unlock_edicts||unlock_edicts||Unlock all of the game's edicts for application to either a planet or your entire empire.||unlock_edicts|
|unity||unity [amount]||Adds the specified amount of unity.||Adds the default amount of unity, which is 500.
Adds 50 unity.
|version||version||Copies the current version of the game you are running to your clipboard.||version|
|volume||volume [volume]||Set your game volume to the specified delta value.||Set your volume level to 25
Set your volume level to 0.
|war_on_player||war_on_player [empire id]||Make the empire with the specified ID declare war on your current empire.||Executing the command would force the empire with ID '44' to declare war on your current empire.
|war||war [declarer empire id] [subject empire id] [war goal id]||Make a specified empire declare war on another specified empire with a war goal of your choice.||Make the empire with ID 9 declare war on the empire with ID 0 with the war goal 'humiliation'.
war 9 0 wg_humiliation
|warexhaustion||warexhaustion [amount]||Adds the specified amount of war exhaustion to all empire's active wars.||Add 10 war exhaustion to each of the wars empire.
|window||window [open / close] [gui name]||Opens or closes the specified GUI.||Close the advisor window.
window close advisor_window
|wireframe||wireframe||Enables and disables (toggles) wireframe.||wireframe|
|draw.asteroids||tweakergui draw.asteroids||Enables and disables (toggles) the rendering of asteroid belts.||tweakergui draw.asteroids|
|draw.background||tweakergui draw.background||Enables and disables (toggles) the background of the game.||tweakergui draw.background|
|draw.borders||tweakergui draw.borders||Enables and disables (toggles) the rendering of borders.||tweakergui draw.borders|
|draw.center||tweakergui draw.center||Enables and disables (toggles) the flow in the center of the galaxy.||tweakergui draw.center|
|draw.clusters||tweakergui draw.clusters||Enables and disables (toggles) the drawing of clusters.||tweakergui draw.clusters|
|draw.combatdebuglines||tweakergui draw.combatdebuglines||Enables and disables (toggles) the target line that is drawn between a ship and the target it is currently attacking.||tweakergui draw.combatdebuglines|
|draw.dust||tweakergui draw.dust||Enables and disables (toggles) galaxy dust visibility.||tweakergui draw.dust|
|draw.hyperlanes||tweakergui draw.hyperlanes||nables and disables (toggles) hyplerlanes visiblity.||tweakergui draw.hyperlanes|
|draw.names||tweakergui draw.names||Enables and disables (toggles) the display of names for things like empires and galaxies in the map.||tweakergui draw.names|
|draw.navigationarrows||tweakergui draw.navigationarrows||Enables and disables (toggles) the navigation arrows that show in-game.||tweakergui draw.navigationarrows|
|draw.nebula||tweakergui draw.nebula||Enables and disables (toggles) the visibility of nebulas.||tweakergui draw.nebula|
|draw.neighbors||tweakergui draw.neighbors||Enables and disables (toggles) the visibility of the lines that connect a system to its neighbours.||tweakergui draw.neighbors|
|draw.objects||tweakergui draw.objects||Enables and disables (toggles) the visibility of objects on the screen like stars, ships, stations and planets.||tweakergui draw.objects|
|draw.pathtosystem||tweakergui draw.pathtosystem||Enables and disables (toggles) the 'path to system' feature.||tweakergui draw.pathtosystem|
|draw.sensor||tweakergui draw.sensor||Enables and disables (toggles) the visibility of ships and owned systems sensor ranges.||tweakergui draw.sensor|
|draw.shipintersection||tweakergui draw.shipintersection||This command enables and disables (toggles) the display of the ship intersection.||tweakergui draw.shipintersection|
|draw.stars||tweakergui draw.stars||Shows and hides black holes and stars.||tweakergui draw.stars|
|draw.systeminit||tweakergui draw.systeminit||Enables and disables visibility and a systems initialisation template.||tweakergui draw.systeminit|
|draw.systemlines||tweakergui draw.systemlines||Shows and hides planetary orbits, warp bounds and outer bounds.||tweakergui draw.systemlines|
|draw.tigrid||tweakergui draw.tigrid||Shows and hides the galaxy map grid.||tweakergui draw.tigrid|
|draw.trails||tweakergui draw.trails||Enables or disables (toggles) ship trail visibility.||tweakergui draw.trails|
|draw.weaponlocators||tweakergui draw.weaponlocators||Shows and hides (toggles) weapon locators.||tweakergui draw.weaponlocators|
|enable.ai||tweakergui enable.ai||Enables and disables (toggles) AI.||tweakergui enable.ai|
|enable.asserts||tweakergui enable.asserts||Enables and disables (toggles) asserts.||tweakergui enable.asserts|
|enable.framesmoothing||tweakergui enable.framesmoothing||Enables and disables (toggles) frame smoothing.||tweakergui enable.framesmoothing|
|endscreen||tweakergui endscreen||Opens the end-game screen.||tweakergui endscreen|
|entity.names||tweakergui entity.names||Enables and disable entity names showing.||tweakergui entity.names|
|entity.recursiveboundingvolumes||tweakergui entity.recursiveboundingvolumes||Enables and disables (toggles) recusive bounding volumes.||tweakergui entity.recursiveboundingvolumes|
|gui.wireframe||tweakergui gui.wireframe||Enables and disables (toggles) the GUI's wireframe.||tweakergui gui.wireframe|
|instant_colony||tweakergui instant_colony||Enables and disables (toggles) the wait-time it takes for colony ships to settle.||tweakergui instant_colony|
|instant_move||tweakergui instant_move||Enables and disables (toggles) the travel time it takes for ships to move.||tweakergui instant_move|
|maxfps||tweakergui maxfps [fps cap]||Set an FPS limit for your client. If executed with no arguments, this will remove the FPS limit.||tweakergui maxfps [fps cap]|
|mesh.miplevels||tweakergui mesh.miplevels||Prints a list of all texture mipmap levels.||tweakergui mesh.miplevels|
|mesh.names||tweakergui mesh.names||Prints a list of loaded textures.||tweakergui mesh.names|
|mesh.texturenames||tweakergui mesh.texturenames||Prints a list of all texture locations on your filestystem.||tweakergui mesh.texturenames|
|mesh.wireframe||tweakergui mesh.wireframe||Shows and hides (toggles) the wireframe visiblity of models.||tweakergui mesh.wireframe|
|music.fade||tweakergui music.fade||This song fades the currently playing music track into the next.||tweakergui music.fade|
|music.next||tweakergui music.next||Makes the next song queued play.||tweakergui music.next|
|normals||tweakergui normals||Shows normalisation points for nodes.||tweakergui normals|
|pathfindcache||tweakergui pathfindcache||Clears the pathfinding cache (frees up memory).||tweakergui pathfindcache|
|popfactionlogs||tweakergui popfactionlogs||It will print logs regarding populations and factions.||tweakergui popfactionlogs|
|portraits||tweakergui portraits||This command is a debug command, used when portrait modding.||tweakergui portraits|
|portraits.poplevel||tweakergui portraits.poplevel||It is used when portrait modding.||tweakergui portraits.poplevel|
|terraincognita||tweakergui terraincognita||This command will reveal all space that is currently uncharted.||tweakergui terraincognita|
What are your favorite Cheat codes? let us know in the comment section below.