Armor stands are wooden models that can prepare armor and use things in Minecraft — and with the correct information labels, they can be presented and set up any way you need, making figures and scenes of any kind.
Locking the gear of armor stands
One issue with armor stands is that players can unreservedly meddle with its gear. Luckily, this can be controlled with the DisabledSlots tag. This tag acknowledges a number as info — relying upon the estimation of this tag, certain pieces of the stand can’t be taken out, supplanted, or changed. For instance, in the event that you utilize the order bring ArmorStand ~ {DisabledSlots:2096896}, a stand is made that can’t be adjusted.
To make sense of which whole number you need to utilize, follow these means:
Pick an armor space to impair.
Every one compares with a number: 1 for the employed thing, 2 for boots, 4 for tights, 8 for chestplate, and 16 for cap.
Conclude whether to handicap eliminating, supplanting, or including a thing in that opening.
In the event that you picked supplanting, duplicate the number by 256. On the off chance that you picked including, increase the number by 65536. Utilize an adding machine, if vital.
In the event that you need to cripple various alternatives, rehash Steps 1 and 2, and afterward include the numbers together.
For instance, in the event that you need an armor stand with the end goal that neither a protective cap nor boots can be added to it, your number is 1048576 +131072 =1179648. You can include the same number of numbers as you like as such.
Setting some broad properties of armor stands
Some information labels assist you with planning your armor stands, and offer some intriguing highlights that you can apply, as depicted in this rundown:
Hardware: A compound of five things (allude to the indistinguishable tag in Table 8-1), which figures out what the armor stand is wearing and employing.
Imperceptible: If equivalent to 1, the armor stand is undetectable, just indicating its gear. For instance, you could put a square over an undetectable armor stand’s head with the goal that it shows up as a square suspended noticeable all around.
NoBasePlate: If equivalent to 1, the stone base of the armor stand is imperceptible.
NoGravity: If equivalent to 1, the armor stand can drift in midair.
ShowArms: If equivalent to 1, the armor stand has minimal wooden arms.
Little: If equivalent to 1, the armor stand is a lot littler, and its gear psychologists to coordinate.
Representing your armor stand
One more significant component of the armor stand is that each and every joint can be pivoted. You can do this with the Pose tag, which thusly contains up to six information labels: Body, left arm, right arm, left leg, right leg, and Head. Every last one of these labels is a compound of three boys between – 360 and 360, demonstrating its pivot about the x-, y-, and z-tomahawks.
For instance, on the off chance that you enter the order bring ArmorStand ~ {Pose:{Head:[30.0f,0.0f,0.0f]}}, your armor stand will be peering down at the ground. Additionally, in the event that you enter the order gather ArmorStand ~ {Pose:{LeftLeg:[30.0f,0.0f,0.0f],RightLeg:[0.0f,0.0f,60.0f]}}, your armor stand will have all the earmarks of being moving clumsily.