The Destiny 2 Xenophage Exotic assault rifle has substantiated itself as quite possibly the most versatile, suffering Exotics around. It packs hard-hitting explosive rounds that for all intents and purposes can’t miss and it has a lot of ammunition, settling on it an amazing decision for a wide range of enemies, from attack bosses to Champions to Nightfall crowds. It also has a standout amongst other Exotic quests in the game, loaded with puzzles and special mechanics. Everybody and their Ghost should possess this thing, so here’s the manner by which to guarantee the Destiny 2 Xenophage for yourself.
Step by step instructions to start the Destiny 2 Xenophage quest
To start the quest for Xenophage, head to the space where you meet Eris while finishing her Memory quests. You can access this territory straightforwardly via arriving at Sorrow’s Harbor and traveling north into the Scarlet Keep. Take the left way at the green crystal, at that point follow it until you see a small way on the correct divider driving vertical. At the point when you arrive at the primary room, you’ll discover four statues along the walls – two on each side. You need to actuate these statues in such a manner that every one of the four are lit on the double. Situated to the passageway, the enactment request is: front right, back left, back right, front left. When each of the four statues are lit, a chest will spawn in the room. Plunder it to guarantee The Journey, the first step in the Emergence Exotic quest.
Rise up out of the dull
For the following stage, you’ll need to gather a special sphere of fire and use it to light six lanterns in a specific request. This will all go down in the Anchor of Light segment of the Moon, so head east of the primary southern landing zone. At the point when you get to the Anchor of Light, drape a left toward the Fallen-infested site. The sphere of fire is in the stout structure toward the front. Get it, at that point follow the way in the GIF above and light the lanterns all together. When you light every one of the six, you can dunk your circle in the small Hive spire close to the site where you got the sphere.
Discover the way fragments
For the following stage, you’ll need to finish every one of the four Lost Sectors on the Moon and solve Hive rune puzzles toward the finish of each. The puzzles are situated in the leave paths for the Lost Sectors, so you should get out the Lost Sectors to access them.
These puzzles are 3×3 grids of runes. The objective is to make each rune in the network show the same symbol as the one demonstrated over the lattice. At the point when you shoot a rune, it will change the entirety of the symbols in its line and segment, much the same as pieces in othello. (Ambien) When you line up every one of the runes, a chest containing a way section will spawn.
To keep things simple, we’ve coded our solutions like a keypad. This is what we mean by that:
With that far removed, here’s the way to finish the puzzles for each Lost Sector. Just shoot the designated runes in the accompanying request using the key above:
- K1 Logistics: 1 – 7 – 6 – 5
- K1 Revelation: 6 – 4 – 5 – 5 – 4 – 8 – 5 – 2
- K1 Crew Quarters: 3 – 4 – 5 – 8 – 9 – 9 – 8 – 8
- K1 Communion: 7 – 9 – 2 – 2
The Pit of Heresy – Part 1
The following three steps occur in the new Pit of Heresy prison. The first step comes in just after the first experience with the three Hive runes and minibosses. At the point when you go to the room loaded up with doors, search for one without a rune looming over it. It’s on the upper-left side. Use the pillars along the back to scale the divider, bounce over to the entryway, enter it, and actuate the rune inside. That is it for this step!
The Pit of Heresy – Part 2
The subsequent stage is in the room with the Hive Ogres before the Hive Totem experience. At the point when you first go into the room, note the left and right hallways. We will take the left lobby to gather the same kind of sphere that we used to light the lanterns prior, and once we have it, we will take it to the correct corridor to light more lanterns.
Take the left passage and drop down to the edge on the cliffside. Search for a small plate with some runes scrawled on it. Actuate the plate to summon a string of platforms close by. Snatch a sphere from the last stage and get back to the rightmost foyer.
Embrace the correct divider, staying away from the Ogres as necessary, until you arrive at a bolted red entryway with two lanterns close to it. Use your circle to light the two lanterns, thus opening the entryway. Head inside and follow the straight way more profound to arrive at the last experience.
The Pit of Heresy – Part 3
Boss time! Note that this is a 970 Power battle, so come arranged. This special Wizard boss combines all the quest mechanics we’ve used thus far. On top of overseeing enemies, you’ll need to gather and deposit orbs of fire in specific locations to gain buffs which let you harm the boss. Here’s the manner by which it works.
Prior to the boss, you’ll go to a room with four natural orbs. There will be one in each corner, with each sphere set apart by a Hive rune. The Void circle has A-looking rune, the Arc sphere has a V-looking rune, the Solar sphere has a W-looking rune, and the Kinetic circle has an I-looking rune. This data is essential to the boss battle because it indicates where you need to deposit orbs of fire based on the buff that you have.
All through the battle, you’ll get one of four buffs: Abyssal (Void), Thunderous (Arc), Fiery (Solar), or Neutral (Kinetic) Dread. At the point when you have a Dread dynamic, you’ll need to gather a circle of fire from the focal point of the field and deposit it in the corresponding corner of the room. Here’s the place where to deposit orbs based on your Dread kind (situated to the field’s passageway):
- Abyssal Dread: high level, back-left corner
- Impartial Dread: high level, front-right corner
- Thunderous Dread: base level, front left corner
- Blazing Dread: base level, back right corner
At the point when you deposit a sphere in the right spot, your Dread will transform into a Vengeance buff that lasts around 25 seconds. This buff allows you to harm the boss, however just using the harm kind of your buff. So in the event that you transform Abyssal Dread into Abyssal Vengeance, you’ll have the option to harm the boss using Void weapons and abilities. Remember this when arranging your loadout. Make certain to use various elements for your energy and substantial weapons, that way you can bargain harm using numerous Vengeance types. For instance, a decent loadout may be: Izanagi’s Burden for Neutral Vengeance, Recluse for Abyssal Vengeance, Wendigo GL3 for Thunderous Vengeance, and a Solar Super for Fiery Vengeance. You don’t need to use each of the four elements, however the adaptability is pleasant.
Here’s what that looks like by and by.
To recap: check your Dread, gather a circle, deposit it in the right area to gain Vengeance, at that point harm the boss with the correct component. Rehash this process until the boss is dead. You’ll get a Hive bug which you must then bring to Eris on the Moon. Congratulations! Xenophage is yours. Go shoot some dudes with your cracking enemy of materiel rifle.
This is everything you need to know about Destiny 2 Xenophage exotic quest. We hope you understood the Destony 2 Xenophage quest steps easily and now can complete the quest on your own. Make sure to check each and every step before jumping to the game and trying it yourself. If this guide helped in overcoming the trouble then make sure to leave your comments about it in the comments section down below. Additionally, make sure to share it with your friends who might be stuck in a similar situation like yourself. This is it for today, enjoy playing the game to fullest and of course if you face any troubles we are here to bail you out!