The Suikoden series has recently gained popularity in the fast-paced world of video game releases, most likely as a result of the Suikoden I & II HD Remaster: Gate Rune and Dunan Unification Wars, which aims to recapture the grandeur of its 90s classics. A lot of the excitement is based on the promise of greater localization, improved visuals, and contemporary quality-of-life features. Konami, however, just announced the remaster’s postponement, a decision that speaks to both the particular of this franchise and more general concerns in the business.
The devoted Suikoden community had many reasons to celebrate when the initial announcement with a potential 2023 release window was made. Sadly, that schedule has since been put on hold.
Although Konami omitted to provide a new release date, the postponement most likely moves the game until 2024. Suikoden’s official account confirmed the postponement in a tweet and urged fans to continue supporting the series.
The delay is mostly attributed to “ensuring quality performance and gameplay experience.” The development team seems dedicated to fixing the problematic localization from the original and implementing significant graphical as well as mechanical enhancements. This contains the ability to double-speed battles as well as the ability to auto-battle, speed up battles, and keep a chat log. The remaster will work with current-gen consoles including the PS5 and Xbox Series X|S and is intended for various platforms, including PC, PS4, Xbox One, and Nintendo Switch.
In the context of the delay, the term “quality” sticks out. Given Konami’s emphasis on completing the remaster “as soon as possible,” they appear to be cognizant of the drawbacks of hurriedly releasing a product, particularly for a game that depends on nostalgia. This is especially relevant in light of recent failures of highly anticipated remasters, such as Rockstar Games‘ disputed attempts with the Grand Theft Auto and Red Dead Redemption series.
Here, too, the word “quality” has two distinct meanings. Since this remaster could bring the Suikoden series to a new generation of players, it implies a standard Konami wishes to meet. On the other hand, it also seems to be a nod to Suikoden’s spiritual successor, Eiyuden Chronicle: Hundred Heroes, which is now being developed by former Konami personnel and has been postponed to next year. One can wonder if Konami hopes to use the publicity that Eiyuden Chronicle may bring to rekindle interest in the Suikoden series as a whole.
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Despite the fact that the Suikoden titles already play a significant role in the history of the JRPG subgenre, Konami can improve its remaster as a result of the delay. The series was pioneering for its time when it debuted in 1995, and since then, it has developed a devoted, albeit rather specialized, fanbase. A sequel was released in 1998.
At the very least, this “quality-first” approach is encouraging for Konami’s future endeavors. Metal Gear Solid: Master Collection Vol. 1, which may or may not see a sequel, Metal Gear Solid Delta: Snake Eater, which features the original voice cast, and lastly a remake of Silent Hill 2 are all being revived by Konami right now.
It’s safe to assume that Konami is using their classic games to spark a type of resurgence after a long period of stagnation.
Delays in the video game industry ultimately have two negative effects. While they put supporters’ patience to the test, they frequently represent a dedication to quality that may pay off in the long term.Long delays were advantageous for Final Fantasy 16, Diablo 4 (before the criticism), Baldur’s Gate 3, and The Legend of Zelda: Tears of the Kingdom.
This minor setback might imply a painstakingly designed homage to an enduring series that seeks to win over both old and new hearts for Suikoden I & II HD Remaster. The journey may be longer than expected, but the reward still holds the promise of a captivating rebirth and the delivery of a refined experience fit for the Suikoden legacy rather than just a game. And it will be worthwhile to wait for it.