Few upgrades have significantly altered how a game plays, and few will likely be as well welcomed as the changes Cyberpunk 2077 will receive as part of its 2.0 release.
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Cyberpunk 2077: Phantom Liberty is expected to be great but CD Projekt RED just surprised everyone by confirming that a huge chunk of its changes are headed to the base game as well.
The Phantom Liberty extension, which is set to release on September 26, not only promises a brand-new plot featuring the handsome Idris Elba as Solomon Reed but also maintains that he is not playing James Bond. In addition, it promises to completely redefine the gaming experience. The Game You Were Promised may have been the title of the gameplay video shown during this year’s Gamescom Opening Live, New Ways to Play.
Gamers all over the world were anticipating and dreaming of a technicolor playground in the grimy neon glow of the future when Cyberpunk 2077 first released in 2020. However, reality fell short of the ideal depicted in the trailers. With the release of Phantom Liberty and the 2.0 update, CD Projekt Reds appears to be looking for atonement.
Players are exposed to newly built skill trees that seem to fix an earlier, less-than-perfect implementation of RPG concepts. The upgrade now delves far more deeply into dynamic character builds that cover everything from hacking and stealth techniques to full-throttle battle. Forget the unimpressive tiny percentage gains. The trailer shined with protagonist V leaping from a motorcycle, generating shockwaves that resembled a fusion of sci-fi Dishonored and the gory Mortal Kombat. It wasn’t just a dull slideshow of new things.
Simply said, CD Projekt RED demonstrated how the 2.0 update will alter how everyone views Cyberpunk 2077.
Phantom Liberty promises vehicular mayhem that seems to be lifted directly from a futuristic Grand Theft Auto, in addition to talents and spectacular combat perks. V is no longer restricted to the driving position thanks to improved vehicle combat mechanics. They have the ability to hack cars and take part in intense shootouts while on the road, which are soon to become an essential element of the Night City experience.
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Do you recall the prior “wanted” system? Prepare yourself for fierce chases as the MaxTac Psycho Squad and the NCPD increase the pressure on you. It is clear that CD Projekt Red is committed to improving the base game, as gameplay designer Yuliia Pryimak stated at Gamescom. The divide between DLC and the core 2.0 update appears practically irrelevant when you consider the breadth of transformation in store, even though it is still unclear what will remain exclusively to Phantom Liberty.
The most striking thing of all is that within the sea of updated mechanics and features, there is a clue that suggests “endless dynamic events and missions.” Does this suggest that Night City is always playable, one wonders? It’s a difficult task, but given what CDPR did to Cyberpunk 2077 the previous year, it more than merits a second chance.
It seems obvious that Cyberpunk 2077 should have been released with the 2.0 upgrade. Nevertheless, praise where it is due. Night City’s residents and CDPR were not abandoned. After persevering, the company created what seems to be a redemption storyline deserving of any great cyberpunk saga.
The perspective change is quite insightful. Cyberpunk 2077 is currently being discussed with an eager anticipation born of disillusionment. If the 2.0 upgrade lives up to expectations, CDPR will have successfully silenced the majority of doubters and restored confidence in its ability to deliver with Project Orion just around the corner. Give credit where credit is due nonetheless. Night City’s residents and CDPR were not abandoned. After persevering, the company created what seems to be a redemption storyline deserving of any great cyberpunk saga.
Having said that, players will experience Night City’s rebirth come September, not just revisit it.