The game industry is no stranger to FromSoftware. The genre-establishing Dark Souls and Bloodborne games, which dabbled in the finer points of dark fantasies, fascinated players for years.
Recently, FromSoftware gave us one of the all-time greatest video games, Elden Ring. Armored Core 6: Fires of Rubicon, the studio’s encore, aims to transport players to an explosive mech-shooter adventure that departs from the well-known yet mysterious worlds of Dark Souls and Elden Ring.
There is legitimate concern that FromSoftware would display rust in its return to a familar field since Armored Core V was released more than ten years ago, but that doesn’t seem to be the case.
First and foremost, the game’s technological requirements seem to be a little bit more lenient than those of Elden Ring, its magical cousin. While the system requirements for the two games are nearly identical, Armored Core 6 need AMD Ryzen 3600 and an Intel i7-7700. The increase in graphic memory demands, from 3GB for Elden Ring to a minimum of 4GB for AC6, is a comparative high point. This could be an allusion to the beautiful and visually detailed mecha designs, which should be a sight to behold, especially for those with a penchant for complex technology.
Fans hoping for an intense Ray Tracing experience for the entire game, however, could be little let down. Only the “garage area” can use the function, where players can customize their mech warriors in great detail. It’s reasonable that FromSoftware could be a little cautious this time around given the disaster Elden Ring encountered when attempting to incorporate Ray Tracing after the game had already launched.
But without engaging content, what is gaming? To the surprise of fans, the recent Armored Core 6 showcase provided fascinating insights into the game.
In case there was any uncertainty, I can confirm 100% now that Armored Core 6 is running on the Elden Ring / Sekiro engine. We assumed it was the case, but yeah, it s confirmed now.
Lance McDonald (@manfightdragon) August 18, 2023
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FromSoftware provided a look of the dynamic resupply mechanics present in Dark Souls’ bonfires while showing off live gameplay. Boss encounters like the Smart Cleaner, which is brilliantly characterized as a furnace with cylindrical grinders, are sure to result in dramatic confrontations and exciting build-ups. PvP fans also have a great deal to be happy about. The fast-paced 3v3 and 1v1 mecha duels are new to the game. It is obvious that perfecting movement, range, and weapon synergy is crucial, and the 120FPS gameplay will aid in this. From what we’ve seen so far, the PvP mechanics look to be a mix of strategy and chaos.
One surprise jumps out amid all these hopes. The same engine powers Armored Core 6, Elden Ring, and Sekiro: Shadows Die Twice. For those who are unaware, a game’s engines are the behind-the-scenes equipment that drives its mechanical and visual components. The decision to use the same engine may appear to be purely technical, but it opens up a world of modding opportunities for the gaming industry. Consider Armored Core bosses in an Elden Ring setting, or vice versa.
The shared engine ties these two current-gen games together, despite the fact that Before beginning to work on the Dark Souls games and when it was mostly known for Armored Core, FromSoftware was frequently viewed as a somewhat distinct entity.
For people who are thinking about game engines and their importance, it’s interesting to see businesses like FromSoftware choose not to heavily promote their technology, in contrast to Unreal technology 5 or Unity. Even with its obvious aging, it seems like FromSoftware is confident in what their game engine is capable of.
The distinct fusion of action, strategy, and mecha customization promises a worthwhile gaming experience as the release of Armored Core 6 approaches.
Armored Core 6: Fires of Rubicon promises not to let you down, whether you’re interested in it for the mech love, the intense PvP confrontations, or simply to discover another masterpiece from a firm known for making them.