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Sonic Superstars, a video game from Sega that borrows from the classic Sonic the Hedgehog games from the 1990s, will be released in a few weeks. Sonic Superstars, however, will use 2.5D graphics to bring its gameplay to life, in contrast to those titles, which made use of pixel art.
Takashi Iizuka, the CEO of Sonic Team, spoke with GamesRadar+ at the recent Gamescom convention in Germany and provided an explanation for this choice. He disclosed that they are utilizing a new creative form since they do not believe pixel art would be relevant in the future.
He said, “We look at the pixel graphics, and it’s beautiful, but when we think about 10 to 20 years from now, we don’t think it’s going to be a sustainable art style or presentation for our players. And in order to move forward and truly scale things up, we did want to make sure that we’re offering something for which we will still be developing and adding new content in 10 to 20 years.
Iizuka, who is also responsible for Sonic Superstars, emphasized 3D graphics as the future of Sonic games during the conversation. He does, however, want them to coexist with the original 2D Sonic games.
He declared, “We absolutely need to have a contemporary Sonic 3D game when we talk about the brand. We believe that a traditional Sonic 2D game is also necessary. We must have those as our core cornerstones. Although we’re branching out into television and movies, we still need to offer both 3D and 2D options for our gaming audience.
Iizuka cited Sonic Frontiers from last year as an example of what the Sonic Team is attempting to do with 3D. Sonic Frontiers was the franchise’s first open-world game and a huge hit on Steam. He claims that the practicality of the 3D Sonic gameplay will make it possible to “continue providing players with new gameplay experiences.”
Sonic video games have been a success thanks to their pixel graphic aesthetic, and players adored them for it. In addition, Sonic Mania, the newest pixel-art Sonic game, received more positive reviews than the Sonic Frontiers that Iizuka was referring to. Additionally, pixel art games have seen a recent resurgence with positive outcomes. These factors make us ponder why the Sonic Team is attempting to address an issue that isn’t broken.
According to online comments, many Sonic fans follow a similar line of reasoning. Many emphasized that pixel art has been attempted to be eliminated by the industry for decades without success. Thanks to technological improvements, the art form is still alive and better than ever.
However, we are aware of the necessity of making future plans. We also hope that the Sonic Team’s choice turns out well for the sake of the fans. It’s too early to tell, though. But over time, we think the team will become more focused and decide what is best for its supporters.
Whatever happens with Sonic Superstars, there’s a good chance that, to the delight of fans, Sega will approve future reboots and remakes of the series. The potential was alluded to by Yukio Sugino, president and chief operating officer of Sega, in an interview with Dualshockers last month.
Beginning on October 17, Sonic Superstars will be accessible on all major platforms, including the Nintendo Switch, PC, PlayStation 4, and Xbox.